![]() ![]() By today’s standards, they’re fairly crude. When the original title first launched, it was lauded for its graphics, which featured 3D characters walking over pre-rendered 2D backgrounds. With the remastered version, Grim Fandango has undergone a complete visual overhaul, thanks to a team led by art director Mark Hamer. It’s a game that fuses native Day of the Dead iconography with a film noir plot, and while some of the puzzles feel a little convoluted and obtuse, the core game is still as funny and charming as ever.Ī noisy convention floor isn’t the best place to play a dialogue-heavy, plot-driven adventure title, but even so, the demo showed off some major improvements. After a few minutes with the title, it was clear that this was very much the same Grim Fandango that players know and love, but revised to make it more palatable for modern audiences.įor those who haven’t played it, Grim Fandango follows the story of Manny Calavera, a dead travel agent who helps the recently deceased navigate the Land of the Dead. While Day of the Tentacle: Special Edition is still in early development, Grim Fandango Remastered was all over the show floor. That’s why it’s so exciting to see his classic titles revived on present-day consoles. Without Schafer’s contributions, digital narratives wouldn’t be as mature as they are today. Schafer isn’t the only early developer to combine play with plot (Ken and Roberta Williams, who were honored at the previous night’s The Game Awards, also come to mind), but he’s one of the most renowned. Later in the same panel, Schafer argued that “story and gameplay and character are all the same thing… they all have to work, and they all have to support each other.” It’s easy to see how The Last of Us and The Order: 1886 build on that concept while still trying to push digital narrative forward. During a PSX panel on video game storytelling, industry heavyweights Neil Druckmann and Ru Weerasuriya both cited Schafer as a major influence on The Last of Us and The Order: 1886, respectively. Without his work at LucasArts during the ‘80s and ‘90s, modern-day gamers probably wouldn’t be enjoying the adventure game renaissance spearheaded by developers like Telltale Games and Schafer’s own Double Fine Productions. Throughout the weekend, Schafer couldn’t seem to go more than a few steps without being stopped by an adoring fan or appreciative developer.Īnd why not? If anyone deserves praise, it’s Schafer. Not only was he one of the most popular panelists at the show, but he had three games in the keynote: Grim Fandango Remastered, first revealed at E3 Broken Age, which will hit the PS4 and the PlayStation Vita when the second chapter releases on PC early next year and the freshly announced Day of the Tentacle: Special Edition, a remake of his beloved 1993 adventure game. Tim Schafer had a pretty good PlayStation Experience.
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